AI Insights · Timothy · January 2022
Top 5 Historical Games on Android in South Africa Q4 2021
Explore the performance of the top 5 historical games on the Android platform in South Africa during Q4 2021, based on data from Sensor Tower.
During the fourth quarter of 2021, the top 5 historical games on the Android platform in South Africa demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their trends:
1945 Air Force: Airplane games
Published by 1SOFT, this game showed a notable increase in all key metrics. Weekly downloads started at approximately 6.8K at the end of September and rose to around 11.9K by the end of December. Revenue followed a similar upward trend, with weekly earnings peaking at $1.2K in mid-December. Active users also saw a steady climb, reaching nearly 72.7K in the final week of December.
Royal Match
Dream Games, Ltd.'s Royal Match experienced impressive growth in both revenue and user engagement. Weekly revenue surged from $4.5K in late September to about $12.3K by mid-December. Downloads increased from 2.8K to 9K over the quarter, while active users grew steadily from 16.3K to approximately 34.7K.
Comics Bob
SayGames Ltd's Comics Bob did not generate revenue during this period but showed fluctuation in downloads and active users. Downloads varied throughout the quarter, starting at 5.8K in late September and peaking at 9.7K by the end of December. Active users also saw an increase, from 11.5K to 17.4K over the same period.
Shadow Fight 2
NEKKI's Shadow Fight 2 had modest revenue figures, with weekly earnings fluctuating between $31 and $136. Downloads were relatively stable, starting at 3K and ending the quarter at 3.5K. Active users maintained a consistent range, ultimately reaching 26.9K by the end of December.
Ninja’s Creed:3D Shooting Game
707 INTERACTIVE’s Ninja’s Creed:3D Shooting Game displayed steady metrics across the board. Weekly revenue remained relatively low, peaking at $108 in mid-December. Downloads varied slightly, starting at 3K and ending around 2.4K. Active users increased from 5.8K at the start of the quarter to approximately 5.1K by the end.
The data for this analysis comes from Sensor Tower, where you can find more insights into the performance of these and other apps.